We see creatures from across multiple zones in Don't Get Spooked. See the walkthrough here. The Spookiest house in the world has a diverse assortment of creatures that can be cataloged in the monster album. The house operates much like a hotel, for monsters! The house is owned by The Spooky Nightmare Queen of All Horror and Magnificent Maggot is the receptionist.

A list of all areas and monsters can be seen below:

Foyer Edit


The first encountered area and the starting point. Magnificent Maggot is at the reception desk and you can talk to him. He offers tips and information about the house and its residents. From the foyer you can go through three paths leading to the guest rooms, lounge and the courtyard. The closet door has the word "janitor" written on it in red but he/she is never encountered or even mentioned. If you are on spooked mode, the foyer is the place where you can get back to "normal" by looking at the cat picture.

"True" Foyer Edit


If you get spooked three times, the house changes into a more horrifying form, called "true" house or "evil" house. This perspective is called Spookovision and is triggered by getting spooked three times. The foyer in particular looks more fleshy, with boils on the ground and a tongue instead of stairs. The only unchanged thing is the cat picture, which helps returning back to "normal". This is also the place where you find the logbook entries of a previous human visitor.

You can recruit Vulthrax by visiting the Evil World and return back to the "true" foyer.

Lounge & Bathrooms Edit


The room where residents find entertainment, having access to television, internet, video games and the bathrooms. The bathrooms have hidden cameras installed by the owners. Dr Breign doesn't know this and uses his own hidden cameras instead.

"True" Lounge & Bathrooms Edit


In the "true" version of the lounge, differences include: fleshy oozing "couch", painting figures reaching out, the controller looks like a dead creature, instead of the table with the laptop there is only a hole with big red eyes staring back, the game cartridge is red instead of white, the bathroom doors are replaced with round holes.

Guest Rooms Edit

Guestrooms (1)

By going upstairs from the foyer you are faced with a few guest rooms. The rooms and doors seem to be specially made for their resident monsters, ranging from trap doors, vault doors to containment chambers and even invisible doors. It's quite possible that the rooms/doors adapt to better fit their guests. The squat door and the slender door seem to be unoccupied.

"True" Guest Rooms Edit


The "true" guest rooms look much different, instead of doors there are glass panels with bizarre figures behind them. These figures may be alternate forms of the residents, even Dead Skull can be seen looking different. This time, the squat "door" and slender "door" look occupied.

Courtyard Edit


Although it's still raining, you can go outside in the courtyard. There's also a dumpster and a kiddie pool here, plus the various monsters that hang out. The courtyard is also the place where you can advance further in the story after opening the Evil Door with the evil key, leading you to the "Evil World" (The Abyss) area.

"True" Courtyard Edit


In spooked mode, the courtyard is devoid of any plant life, with a more Silent Hill style of atmosphere. It's also where you find Millie's diary entries.

Evil World: Evil Hospital, Evil Kitchen & Surrounding Blackness Edit


After entering through the Evil Door, you are taken to The Abyss, called "Evil World" here. This is the final area before the final boss battle. To get to the end, you must first complete a few last puzzles and use the altar that takes you there. The Evil World is split in the following three sub-areas and the final boss area:

Evil Hospital:


The door on the left leads to the Hospital, which is currently seriously understaffed. There are three accessible doors here: blood donations, nurse room and the patient room.

Evil Kitchen (Burgrr):


The door on the right leads to the Burgrr kitchen, where Harmburger cooks his meal. He offers aid in creating a living dummy but make just one mistake and he will dismember you and add you in his meal. There's also a strong metal smell here.



Just the surrounding area of the Abyss. Abyss creatures are found here.

Advanced Darkness(Final Boss):


After solving the altar puzzle, you are transported to the "Advanced Darkness" area where you meet the final boss The Spooky Nightmare Queen of All Horror, the true owner of the house. There are three endings you can get: fight her together with your allies, help Vulthrax seducing her, or show your completed monster album.


Pages written by a past human visitor of the house can be found in the "true" foyer. There are a total of 6 pages that are unlocked by progressing through the other puzzles. The logbook describes the weird way time and space works in the house and how under every facade there is more. The mysterious architect is mentioned and the truth about the house is revealed to those who encounter him.

Millie's Diary:Edit

Just like with the logbook, there are six secret pages (not counting the last two extra) from Millie's diary. Based on the writings, Millie is a child that lives alone with her grandmother. Only she can see the door leading to the Door Folk Zone and visits it regularly. Time passes different between the zones, a few days in the grey zone feels like months for the door folks, and a few hours in their zone feels like days in the grey. That's the reason why the grandmother gets so upset when Millie is missing for days. The door folk guys also attempted to replace her and release the hound.

List of Door Folk Zone inhabitants: