The Burgrr CrewEditThe main Burgrr crew consists of: Harmburger, BBQ Girll, Grinding Chuck and Tum-Tum acting as the face of the company, with Harmburger as the main mascot and logo image. The burger logo can wink, often changing when you're not looking. The exact hierarchy and who's really in charge is never made clear. The crew members can shift between different appearances. "[The form is] not entirely an "illusion." It's more like everything in existence has many forms at once that are all equally real." Their "true" appearance is more frightening and seen when scared or in danger. All staff members show hatred towards plant matter, only using meat and other animal products. Burgrr is always willing to hire new employees by making advertisements. By completing a set of questions in an appliance survey they can decide your position. Their hiring can be deceiving, people that got accepted may actually be used as an ingredient in their products.
Also of interest is the Burgrr website, which is an entity of its own."The burgrr website wrote itself actually!"
Kitchen and FreezerEdit
It's the place where Harmburger cooks the food. Various meat products are held in the freezer. Despite the freezer working, it doesn't even lower the temperature, keeping the meat in a slightly warm climate. This doesn't stop it from being used. The living are sometimes locked in the freezer and Harmburger comes in later to chop them up.
In Don't Get Spooked you can visit Harmburger's kitchen to create a Pus Dummy, Blood Dummy or Skin Doll. Failing to give the ingredients in the correct order results in your dismemberment at the hands of Harmburger.
Being a large company, Burgrr needs an equally massive factory for meat processing. The factory is so enormous that the ceiling and walls can't be seen in the darkness. The factory is full of all kinds of machinery with various contraptions of different sizes, most of them looking like "being designed by clowns" in a goofy style. It's full of identified and unidentified animal carcasses being processed in giant machines. Grinding Chuck is seen here preparing his signature meals. Magboils are also found here to feed on small meat pieces, being the equivalent of rats. Despite this, they are still used as food products.
Burgrr makes deals with various zones and facilities to open up a local cafeteria. We see them having a cafeteria in the Hospital for patients to eat. The only entrance and exit in a cafeteria is through Double Door. He doesn't allow customers to leave with food as it might cause problems because of "complicated zonal stuff". Harmburger also has the job of serving cafeteria customers.
The Burger Inc. comes in waves to harvest beings from different zones. While only periodic, "increased demand for their products might mean their operation keeps getting bigger and more invasive every time." Burgrr has been to the grey zone numerous times before. When they come for a harvest, they affect everybody's perception (except for isolated cases) and start advertising and selling their products. Pick-up windows appear on weird, often impossible locations. Buildings that have such a window look normal on the inside. People come and choose from the menu and are instantly served. The food is disgusting, ranging from raw bloody meat,boiled bone, hair, wriggly things and unusual animal parts that are often still moving (and sometimes screaming when bitten). People eat the food regardless, failing to realize what they are really doing.
The victims are driven to eat more and more, and from eating too much they fatten only from the neck up. Slowly, their facial features disappear, starting with the eyes, while their head grows big and round, bigger than a beach ball. They become genderless and pale white, their body impossibly sustaining the giant head. They are now called Eggheads and in this stage they are no longer under the Burgrr influence. Desperately seeking attention from other people, they are ignored, because they can't be perceived by those still under the Burgrr effect. Inside the enormous head develops a Brainfly which erupts from the head and flies towards the Burgrr factory for processing. Brainflies are served in other zones.
"What happened in the Burgrr story was just one harvest. They come, they take a few million humans, they fatten up a few million more, and they leave again. Nobody remembers the missing people ever existed." The harvesting is not an apocalypse as it may seem. Burgrr Inc. is careful to only take what is needed.
During a grey harvest, Burgrr restaurants open up in cities. Double Door manifests on buildings and through him people can access the restaurant. Restaurants have unclean conditions, and are crowded with customers. Here they feast wildly on their ordered meals. Upon leaving, victims find that the time of day doesn't correspond with how long they perceived to be inside, implying that the victims perception of time is distorted while inside.
When grey harvesting, Burgrr uses advertisements to capture the interest of people into buying their products. Billboards and panels appear everywhere, and neon signs dwarf entire buildings. Their hamburger logo starts appearing on new supermarket products. The logo sometimes winks, and it can change when not looking. TV's may broadcast hypnotic advertisements. When seeing the ads, people act like it's nothing unusual and proceed to the nearest serving area.
In Burgrr dining places they offer activities for children such as coloring, games and if they ask, one of the staff can entertain them personally, similar too a clown. There are play zones for kids such as:Balls Vat
A pit full of balls (among other things) including soccer balls, basketballs, baseballs, and billiard balls. Children are encouraged to find other chunky parts left behind by other kids. The pit seems to empty somewhere unknown.
An unreasonably high construct of metal girders for climbing. Grease and jelly makes it tough at level seven. On top there's a telescope to look down.
A hole that leads to an unknown place. The destination is said to have lots of toys or candy. No two destinations are the same.Silly Pipes
A network of pipes for kids to play around. Following the steams can lead to a warm area. When going trough a pipe, it gets smaller and smaller.
As a company that constantly expands, Burgrr is always looking for new zones they can sell food and/or harvest from. They are also trying to develop new meals and research new ways they can make profit. In the grey zone, their activity is worldwide except in Australia for an unknown reason.
Burgrr produces and sells all kinds of exotic meat food. Since they hate vegetation, all their products contain no plant matter. Even their lettuce, cheese, ketchup and bread is 100% animal materials. Many Burgrr foods are still animate and some even conscious. These living products, called "meaties", can roam around the factory. Some are bigger than others and they can display aggressive behavior towards intruders. meaties also appear as mascots.
The food price varies very much. The price can range anywhere from $000 to $1111 and way above. Other unusual prices include: FINE, ?!?, just some extra if it's okay, 25%, no charge, $B.IG, $WHAT, $9+7=?, $_.__, $1.E, $. Some food has the size options: small, median, big, too big. Any meal can be oversized with a lot of extra money.
Not all Burgrr products are food matter. They can also sell shirts, toys, hammerspace tote bags, flies, single socks, pre-deliver (?!?), wet cylander, dry cylander, a far away thing and others
Can You Know?Edit
- The full Burgrr story can be read here
- Bwabwabwa is also sold as food.
- Burgrr is partially related to the SCP Foundation, SCP-726 (Reconstructive Maggots) being one of their experimental products and SCP-1904 (Play Tubes) possibly related since it's a fast-food playground.